Showing posts with label Visionaries: Knights of the Magical Light 80's S1. Show all posts
Showing posts with label Visionaries: Knights of the Magical Light 80's S1. Show all posts

Monday, 6 August 2018

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 2] Episode 13: Dawn of the Sun Imps by AverageMansReviews

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 2] Episode 13: Dawn of the Sun Imps by AverageMansReviews















Review Time: this episode is good

Basic background information: as this is the final episode of this TV series I was thinking I would do something slightly different, now if I had to pick between the Spectral Knights or the Darkling Lords to which has the better magic or vehicles/weapon systems, it would have to be the Darkling Lords and it has to be said this was an easy choice to make, I mean just off the top of my head they have The Dagger Assault and the power staffs of Decay and Destruction [these are just three examples.]

Comedy level: there is a comedy level throughout this episode as these characters get released and their main aim is to cause mischief wherever they go like for one example this Darkling Lord [Darkstorm] has outgrowing hair from everywhere so much so he looks like a puppet on some strings.

Action sequences: I did find it a little bit strange where the audience has these two Spectral Knights and these two Darkling Lords fighting and when they discover this place they stop fighting, discuss things, have a vote in this location in fact one of the Spectral Knights [Arzon] shouts out a message for Darkstorm.

But there is more when these two groups of characters get sent on a mission, there is no tension between these two groups, I mean okay these two groups can be mature and look at the bigger picture and in fairness and balance one or two of them can have respect for one another, but there should be some kind of tension considering at the beginning of this episode two Darkling Lords were shooting at two Spectral Knights.

This episode receives: 6/10, with all things considered this episode is good what with the imagination used, in fact the artistic visions are why this episode gets a 6 instead of a 5 out of 10, but then again it is just really strange how the Spectral Knights and the Darkling Lords are now getting along, but as I have already said at the beginning of this episode they were fighting and whilst I am on the subject yes in previous episodes there have been elements of comedy now and again in them, [I wasn't keeping score] but it never seems to feel based on my viewing experience of this TV series, just elements of comedy a sprinkling here and there that kind of thing, but in this episode it just feels like it has more of a presence, but then again I could be wrong about this.

Friday, 3 August 2018

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 2] Episode 12: Honor Among Thieves by AverageMansReviews

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 2] Episode 12: Honor Among Thieves by AverageMansReviews















Review Time: this episode is highly entertaining.

Basic background information: now let's talk about the most feared or it should be the most feared vehicle/weapon system to any visionary, it doesn't matter if you are a Spectral Knight or a Darkling Lord [on a very quick side note this vehicle/weapon system is the biggest that the Darkling Lords have at their disposal,] but this isn't why it should be feared, you see it has this big department known as The Magical Dungeon and its purpose is to take away any visionaries totem or restore it and yes this is just one element of this vehicle/weapon system.

Artistic visions: the human chess pieces plus the chess board on the floor, this element shows great imagination.

Action sequences/Power staff: well if I just had to pick one to talk about it would have to be where Decay gets released and he goes around decaying [it looks like killing] these giant flower or plant like creatures, yes this sequence is good fun but I did get confused on a technicality this power staff can be used up to twice, but after the first time does he get killed by this character by swatting at him or does he just run out of magic or something else [because if he does get killed by this character it is a weak way to go out,] so as I have already said in a different review as it relates to this power staff, it can be used up to twice but it looks like it has some small print as on how to use this power staff, he needs to land on his target without being killed to either decay them or return them back to normal, they need to be living after he has left them to be able to restore them [I am just basing this on a logical perspective from what I have seen from this episode] and like every power staff they will not attack the holder of the orb [the ball like thing that now and again Merklynn has with him] and this element was pointed out in the episode Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 3: Quest for the Dragon's Eye and apologies if I have repeated myself from any previous review as it relates to this TV program.

Blooper: now whilst I was watching an element of this episode again to make sure I got everything that I wanted in this review, I realized in the final scenes a character [Witterquick] says something about lab tests, this got me thinking I was under the impression that the time of science and technology was over on this planet, so my rhetorical question is this; how can there be lab tests without science and technology? I could be wrong but I am sure you need an element of both to do lab tests.

This episode receives: 10/10, there are many high-quality elements including explaining the weaknesses of this jacket at some point [yes this jacket has a different name,] because of this; it gives this episode a well-rounded ending, I mean if this wasn't explained I was considering between a 9 or a 10, which yes it would have been another tough decision but as they cover this element, it made my choice much easier [just for the record even with this blooper I am still happy with this mark, let's be fair I have pointed out other bloopers and I haven't taken off any marks for them.]






Thursday, 2 August 2018

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 2] Episode 11: Sorcery Squared by AverageMansReviews

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 2] Episode 11: Sorcery Squared by AverageMansReviews















Review Time: this is another episode of the highest standards, without saying too much about them, keep an eye out for the action sequences [I will discuss the action sequences briefly later,] but generally speaking they have a big impact in this episode in one way or another.

Basic background information: now for those Visionaries that did not have a power staff, some of them were given the power to give these vehicles magic but the more I look into things the more I get confused, because in Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 2: The Dark Hand of Treachery, this Darkling Lord tries to pilot this vehicle/weapon system and there is this conversation between some other characters and himself where he can fly it, which are but he needs one of these two other characters to infuse it with magic.

Everyone with me so far, now let's talk about this vehicle/weapon system of the Spectral Knights [The Capture Chariot,] this vehicle/weapon system is the biggest that the Spectral Knights have at their disposal, I am just going to bring up one element or two elements to talk about, there are these two flight pod's which on the back of these pods come out this giant hand/bits of arm and throw out these fireball, these sequences are of  the colour of blue [but now here is my point the characters that sit in these flight pods often own a power staff as well [I think I wasn't keeping score] so how can they have a power staff and have the ability to put magic into these smaller flying vehicles as well [when in the previous paragraph I have made reference to the fact that this either shouldn't be happening or this was not made clear or it is just a blooper or something else.

Action sequences/Artistic visions: now at some point we have Destruction going to take on this illusion and consequently beginning this avalanche, this entire sequence [including after Destruction has left,] on both counts be it from an action or an artistic perspective these are of a very high quality. But I just have to point out one little detail how can Destruction see this illusion? [Unless from a logical perspective he can only see it, because his controller sees it,] I would like to talk more but I cannot, but all I can say is this; everything I have said in this paragraph will make sense at some point.

This episode receives: 10/10, if the truth was known it took me a part of one day and a part of another including watching this episode again all the way through to settle on this mark, it is just I couldn't settle on this mark or in fairness and balance I couldn't really settle on the one below it either, because it just felt harsh but in short there are lots of high quality elements to this episode.






Wednesday, 1 August 2018

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 2] Episode 10: The Trail of Three Wizards by AverageMansReviews

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 2] Episode 10: The Trail of Three Wizards by AverageMansReviews















Review Time: this episode is lots of fun

Basic background information: the power staff of Decay, it's main controller is Darkstorm or anyone that holds it and says the magical words or poem or spell "By what creeps, what crawls, by what does not, let all that grows recede and rot!" [to decay somebody] or "Power of rot, obscuring truth, what once was old, restore to youth!" [this will return the same person to their original age,] the amount of times you can use this with one charge is  up to twice [I think it works that you can decay somebody once and then restore them to their original age once,] other than that I am not too sure, because that is all we get to see in this TV program and I think his magical creature has to decay someone first for the restore option to come into effect [I am pretty sure this is all right, but I would feel more comfortable just pointing out I could be wrong.]

Artistic visions/Comedy level: now I am just going to pick out one artistic vision and it would have to be the giant hand [because of its size you will not be able to miss it,] the reason why I have chosen these elements is it shows imagination and along with that comes this small comedy element as well, briefly one of the Spectral Knight complained about their landing and Merklynn says something to the effect of apologies about that I am still training this hand [this is just a rough description of this comedy element, but I think you get the point nonetheless.]

Action sequences/Bloopers: the action sequences are of a very high standard and they all bring something different to the table, now moving on to the bloopers in a scene a Spectral Knight [Feryl] says something to the effect of it seems like your snake is experiencing some difficulties [it is clearly a dragon, a beautiful dragon] and not a snake [but if anyone watches this episode your more than welcome to prove me wrong or at the very least share your opinion, I have seen this scene roughly a handful of times now and I have even asked the person I watch some films with their opinion and they agree with me,] the next one is if you look at Witterquick's power staff after he has used it, you will see the power staff's totem still there once or twice I think.

This episode receives: 10/10, as I have already said this episode is lots of fun and is very deserving of this mark.

Thursday, 26 July 2018

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 2] Episode 9: Horn of Unicorn, Claw of Dragon by AverageMansReviews

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 2] Episode 9: Horn of Unicorn, Claw of Dragon by AverageMansReviews















Review Time: this episode is excellent

Basic background information: The power staffs of the Darkling Lords: these are just two examples of them, the first is Fear it's main controller is Cravex or anyone that holds it and says the magical words or poem or spell "O mist-filled pits, dark, dank, unclear, touch all before me with frost-fingered fear!" [The amount of times you can use this with one charge is once.]

The second one is Invulnerability its main controller is Lexor or anyone that holds it and says the magical words or poem or spell "The arrows turn, the swords repel, let nothing pierce this mortal shell!" [The amount of times you can use this with one charge is once.]

Storylines/Character developments/Comedy level: now at some point this episode gets split down into roughly three sections where you have two pairings of characters looking for some things and in two different locations and one where you see these three characters having this conversation in one scene but it has to be said, I don't think I am too keen on the woodland fantasy characters [Woodland Imps I think that is what they are called and how it is spelled but I could be wrong,] you will know these characters when you see them in a nutshell there are three of them, briefly I don't mind them I do understand their purpose, but if I had to pick up one thing to take a mark off this episode this would be it, yes the comedy element known as [give me a hand,] where one Darkling Lord asks another one to give him a hand and briefly these woodland characters stand close to the situation chairing and clapping or something like this; but in the interest of fairness and balance there are other comedy elements.

Action sequences: now without saying too much for one example there are two Spectral Knights sitting down from somewhere high up watching this situation develop below and talking about things at the same time, whilst these two characters are having this conversation, these two mystical creatures are battling for their potential lives, this sequence is of a very high standard [then again I do continuously give high praise for the action sequences in this TV series.]

Hunting/Moral message: there are elements of hunting in this episode in one way or another, moving on to the moral message, before I continue I am aware that one of the Darkling Lord's had evil intentions just before the conclusion of this bargain, but putting this to one side there is enough here for me to say this; in the later stages of this episode it highlights; just for once let's put our differences to one side and look at the bigger picture, for those picky people out there in Internet land yes these two sets of characters don't work together as such, but it is more about upholding a bargain/deal and after it is done we will walk away from one another [I should point out that the next time these two sets of characters meet all deals are off.]

This episode receives: 9/10, I am comfortable with this mark; I am not backtracking on anything I have said in this review, but these three characters it is difficult to explain I don't dislike these characters, but at the same time I can't comfortably give this episode 10 out of 10 either, where I gave one previous episode of this TV program 10 out of 10 that was relatively easy to justify, but in this case I could give this episode 10 out of 10 because the artistic visions are fantastic as well but then again it would have a question mark over it, which if you have been following me long enough it would and will irritate me, it's just because yes I may not be as technically gifted or a person with many words, but I am very precise so I will stay with this mark.






Wednesday, 25 July 2018

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 8: The Power of the Wise by AverageMansReviews

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 8: The Power of the Wise by AverageMansReviews














Review Time: this episode is good

Basic background information: The power staffs of the Spectral Knights: these are just two examples of them, the first is Speed its main controller is Witterquick or anyone who holds it and uses the magical words or poem or spell "Sheathe these feet in the driving gale, make swift these legs, o'er land I sail!" [The amount of times you can use this with one charge is once.]

The second is Wisdom its main controller is Leoric or anyone that holds it and says the magical words or poem or spell "Whispered secrets of a shattered age, I summon you, renew this sage!" [The amount of times you can use this with one charge is once.]

Action sequences: these elements range from spying to this giant like scorpion creature sequence to other things.

Bloopers: now at some points in this episode the audience will see these totems on these power staffs, but they shouldn't be there because they have already been used once in this episode, but in fairness and balance I think sometimes they are there and there are sometimes they are not there which is okay, the one that should be showing on its power staff after being used once is the leader of the Darkling Lords [Darkstorm,] but I will discuss this later in another review.

This episode receives: 7/10, as I have already said this episode is good.



Tuesday, 24 July 2018

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 7: The Overthrow of Merklynn by AverageMansReviews

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 7: The Overthrow of Merklynn by AverageMansReviews














Review Time: this episode is highly entertaining.

Basic background information: Virulina; she is the female Darkling Lord and her totem is of the Shark.

Action sequences/Artistic visions: in this episode these two elements have a strong presence, so it makes sense for me to put these two elements together, now at some point a character says something they are going to regret saying [yes I know which character but that would be giving too much away,] but after saying it; in a nutshell the Apocalypse is happening on Prysmos, so the audience will see some characters run to a destination, but this journey is not exactly easy what with circumstances changing around them throughout.

The artistic visions are clear to see be it this character that rises into the sky, tells these characters something and then goes down [you will know when you are seeing this sequence of events,] because this character rising into the sky, well let's just say he makes a big and very noticeable entrance and if the artist or the artists were going for something like terrifying, they have achieved that goal with flying colours with this character.

Comedy level: the copy of a character element; the copy of this character tells the truth of what the original version really means. This comedy element is and was something different [I have seen this TV series a small amount of times all the way through I think at this point in my life, but let's be fair I can't remember every thing I see, especially the amount I see and yes I am aware at this point there have been comedy elements but as everyone should know by now I don't discuss everything in a project.

This episode receives: 10/10, I have to be fair when I see an episode or a project that really does pull out everything to make an highly entertaining episode, I mean I felt 8 or 9 out of 10 didn't feel quite right so by the process of elimination I came to this mark


Monday, 23 July 2018

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 6: Lion Hunt by AverageMansReviews

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 6: Lion Hunt by AverageMansReviews














Review Time: this episode is good

Basic background information: Galadria; she is the female Spectral Knight and her totem is of the Dolphin.

Artistic visions: the blue/red lion [Leoric,] the viewers will see some scenes of this animal closer up, for one example where this character/animal is trying to communicate to this character which is in front of him and he is on his back legs with another character in front of him and he is using his claw to write his name on what seems to be a replica of Stonehenge or something like this landmark.

Hunting: because I did this earlier in a previous episode review of this TV program [as it relates to slavery] it made sense to me, for me to make reference to this element as well in the interest of fairness and balance, so with that being said; there is an element of hunting in this episode.

Moral messages: there are two moral messages in this episode, these two messages are; because you don't understand it; it doesn't make it evil and secondly because there could be some bad or evil magic users, that doesn't mean they are all the same [they are highlighted at some points throughout this episode.]

This episode receives: 6/10, I have noticed from the previous episode and this episode, these two episodes are good but I have to say that maybe it is just me but these two episodes move sleepy or okay at the beginning but they do feel I don't know if different is the right word, because compared to the three-quarter stage for an example they just move or feel much quicker, but I could be wrong about this on both counts but in fairness and balance when these two episodes find their rhythm in a good way it gives me a headache to think of a fair mark I can stand by.


Sunday, 22 July 2018

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 5: Feryl Steps Out by AverageMansReviews

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 5: Feryl Steps Out by AverageMansReviews














Review Time: this episode is good

Basic background information: the Darkling Lords: these are the evildoers of this TV series and their leader's name is Darkstorm, their totems are the colour of green [and yes there is one female character in this group as well.]

Action sequences: when these Power staffs get used or these mystical creatures or something to that effect get released from their holding by their controllers [meaning I think it has to be a Spectral Knight or a Darkling Lord holding the staff at the time and saying the magical poem or spell, they will do what they are asked or told to do,] but just to cover my back I am not sure if it is limited to these two groups of characters or it could be other magical users or average people as well I am just not sure, because in the previous episode Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 4: The Price of Freedom where a non-magical user character wanted to join this tournament for the opportunity to receive or win a power staff, but I will talk about the power staffs in another review at some point. But as it relates to this episode the audience sees this mystical creature going up the side of this castle [on a quick side note I think it is a castle or maybe a fortress, but I am sure I am not going to get too much criticism if I say it is one or the other or something else,] but now continuing this creature making an entrance and then doing what this creature does best, just for one more example Destruction gets released and he brings destruction to this location.

Blooper: now at some point in this episode you have this Darkling Lords [Cravex] standing under this Invulnerability dome shaped [Invulnerability Power staff] with the other Darkling Lords and if you look at Cravex's Power staff it still has its totem on it, but this should not be here because he has already used it once in this episode.

This episode receives: 6/10, the beginning feels slow compared to just before the middle stages and beyond, it is difficult to describe because without going on and on about it from an overview perspective this episode is good, but it does feel different or slightly different at the beginning and then the more you watch of it, the more it kind of wakes up or something like that, if this episode felt slightly more awake at the beginning stages. This episode would be receiving a comfortable 7 out of 10 or maybe giving me a headache because I would have to choose between a 7 or an 8 out of 10, but as I work on as things are, I am just pointing this out so it doesn't come across that I am being really harsh on this episode.

Now whilst I have been dictating the previous paragraph [so it has just come to me,] it doesn't help that this Spectral Knight [Feryl] has scenes or moments of whining or something like this; I do understand this character, but it would have helped if he was a little bit more mature in places and taking this vehicle/weapon system just doesn't make much sense, he could have left it behind for Galadria to drive it [this is just one possible driver,] so it wouldn't have left the Spectral Knights without a vehicle/weapon system, just in case they get attacked or something else [In short after taking this point into consideration I am slightly more comfortable with my mark of this episode and not forgetting the feeling of a slow beginning,] now this brings up two questions, if this episode felt less slow or quicker, would I have noticed this character's personality traits and if so what I still consider giving this episode an 7 or an 8 out of 10? My responses would be yes I would still notice but maybe not so much and once again yes I would've still got a headache trying to decide between these two marks.





Saturday, 21 July 2018

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 4: The Price of Freedom by AverageMansReviews

Visionaries: Knights of the Magical Light 1987 [Season 1, DVD 1] Episode 4: The Price of Freedom by AverageMansReviews














Review Time: this episode is mixed

Basic background information: the Spectral Knights: these are the good people characters [the reason why I say people it is; because there is one female character in this group,] the leader of the Spectral Knights is Leoric, their totems are the colour of blue.

Action sequences: I think at some point throughout reviewing this TV program, you may get fed up of me saying positive things about the action sequences, but in fairness to myself I can't help it, it is one of those kind of things where the action sequences are a big part of the episode or episodes, like for an example; we have elements of a tournament to see [I can't really say too much more than that, because it gets explained in the episode] and on top of that there are other things to see and to experience.

Slavery: I wouldn't be bringing up this; if it wasn't such a consistent element in this episode, in a nutshell it is something I cannot leave out, maybe if it was used less but as things are I just have to say; there are elements of slavery in one way or another.

Blooper: one of the Spectral Knights [Arzon] is handing something to a character in a scene to help out these incoming people [it is something you will have to pay attention to find it, but not too much attention is required to be fair.] But this Spectral Knight shouldn't be here; because without giving too much away he is coming back from being somewhere else with another Spectral Knight [so in short he cannot be in two places at once.]

This episode receives: 5/10, now taking everything into consideration I could just about justify another mark, but I just feel more comfortable with the mark I have chosen [on a quick side note; to cover my own back I am sure there are possibly other bloopers in this TV series and including the other TV series’ at to this point in the past and in the future, but I will only point out the ones that are either interesting or easy to notice briefly not every single one every single time.]