16 Blocks 2006 by AverageMansReviews
Review Time: now it is very true that sometimes I would give
you a stretched out review, just to tell you that a project is poor. But not
this time, at least 85% of this film is so boring that it actually took me two
days to get through this project.
Storyline: this in itself is very straightforward, it may offer you some little
twists and turns in the later stages but that is about it really.
Action: if I had to pick something that could be a positive element to this
project, I would have to choose the action-packed sequences, don't get me
wrong, the action-packed sequences are the basic standards of weapons, vehicles
being used or chasing sequences [but to be fair I don't have too much to pick
from in the first place as it relates to anything positive.]
Character developments: these elements are tedious, firstly
the audience can understand each character and their purpose in the film
straightaway and secondly if any of these characters show any signs of growth
throughout the film, you're audiences can work it out even before it happens,
so when or if these character developments happen it is really no surprise.
This film receives: 10% approval, I don't know what I am
meant to say about this project, that I haven't said already; the 10% approval
is because if you like chasing, weapons, vehicles with a very basic storyline
this film is your kind of thing basically other than that I don't have anything
else to say.
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