Thursday, 30 July 2020

Hard Night Falling 2019/2020 by AverageMansReviews

Hard Night Falling 2019/2020 by AverageMansReviews

Review Time

Warning: there are flashing effects/colourful effects/stabbing of the neck/medical procedure

Storyline: it is poor; in theory it should have been something straightforward there is a good possibility or a very high percentage you have seen a project like this before;] these criminals take over this location and hold these characters for basically ransom or something like that [yes that old chestnut.] I don't know what went wrong here; maybe the pacing is the problem; it is either short-term quick and messy in the beginning or tediously slow and messy in its movements for the rest of the project [when this film begins at this well-dressed dinner event type thing,] but either singly or together there is enough blame to go around as it relates to this version of this storyline or the pacing.

Action/Bloopers: these two components work hand-in-hand in this project and on one hand you will see this is a good thing and on the other hand not a good thing. So there are these sniper elements these are the only elements that I can really point out as good [I mean good as far as it relates to the rest of the action sequences in this film.]

But these two snipers are terrible at their job [be it henchman or good guy character,] because they don't take their targets out permanently with one shot, so epic fail, because this sniper henchman which is unaware of Frank/Scarduzio, so he gets shot by Frank/Scarduzio; the henchman character/performer gets up some time later, yes he does look and sound like he doesn't have much time left; he has just enough time to return the favour to Frank/Scarduzio as he is also unaware of this henchman character/performer as he is running across this scene, so this henchman character/performer shoots Frank/Scarduzio from up high from where he is, but doesn't kill him [I know this henchman sniper is dying at this point, but still he should have permanently eliminated his target.]

Art/Comedy: so we have on both counts a drop of art be it the two massive lights one on each side facing this building which eliminates it or we have Goro/Yamanouchi singing; moving on to the comedy; I have interpreted these two elements as attempts of comedy based on they feel like it and look like it; we the viewers have Emma/Burn trying to diffuse this bomb by the end of this event there is just one second remaining on the timer and the other begins right at the end of the film and finishes right at the end of the film that is as much as I can say because I don't want to give too much away.

Characters/Performances: they feel and look like they are just doing what they are designed to do [as it relates to their character types] or performances, don't get me wrong when Emma/Burn is sorting out Anderson/Lundgren's tie or when Emma/Burn is yet playing dead, but she gives Anderson/Lundgren a sign; she is alive  this on screen chemistry on these two counts feels natural and on reflection Goro/Yamanouchi is an old-fashioned yet safe and reliable criminal leader character type [this is one of those performances that in a better project, they could have got more out of this character/performer;] but other than that it feels like/looks like we are just going through the motions with these character types and on-screen connections as in they are; what they are end of story.

This film receives: 1/10, this film is poor; I really lost interest in this film and on a quick side note there is more than enough of other languages being used to justify subtitles.


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